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Randomize elements in a float array (Random value will be in (RandomRangeMin, RandomRangeMax)
| Name | FRandomizeFloatArrayDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionArrayNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionArrayNodes.h" |
Syntax
USTRUCT ()
struct FRandomizeFloatArrayDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FRandomizeFloatArrayDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRandomizeFloatArrayDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionArrayNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| RandomRangeMax | float | Random range max | Dataflow/GeometryCollectionArrayNodes.h |
|
|
| RandomRangeMin | DATAFLOW_NODE_DEFINE_INTERNAL(FRandomizeFloatArrayDataflowNode, "RandomizeFloatArray", "Utilities | Array", "") public float | Array to randomize Random range min | Dataflow/GeometryCollectionArrayNodes.h |
|
| RandomSeed | int32 | Seed for random | Dataflow/GeometryCollectionArrayNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionArrayNodes.h |