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API > API/Plugins > API/Plugins/GeometryCollectionNodes
| Name | FRadialScatterPointsDataflowNode_v2 |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionFracturingNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionFracturingNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FRadialScatterPointsDataflowNode_v2 : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FRadialScatterPointsDataflowNode_v2
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRadialScatterPointsDataflowNode_v2
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionFracturingNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngleOffset | float | Angle offset at each radial step (in degrees) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| AngularNoise | float | Amount of global variation to apply to each angular step (in degrees) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| AngularSteps | int32 | Number of angular steps | Dataflow/GeometryCollectionFracturingNodes.h |
|
| AngularVariability | float | Amount to randomly displace each Voronoi site in angle (in degrees) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| AxialVariability | float | Amount to randomly displace each Voronoi site in the direction of the rotation axis (in cm) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| BoundingBox | FBox | BoundingBox to generate points inside of | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Center | FVector | Center of generated pattern | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Normal | FVector | Normal to plane in which sites are generated | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Points | TArray< FVector > | Generated points | Dataflow/GeometryCollectionFracturingNodes.h |
|
| RadialMinStep | float | Minimum radial separation between any two voronoi points (in cm) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| RadialNoise | float | Amount of global variation to apply to each radial step (in cm) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| RadialStepExponent | float | Radial steps will follow a distribution based on this exponent, i.e., Pow(distance from center, RadialStepExponent) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| RadialSteps | int32 | Number of radial steps | Dataflow/GeometryCollectionFracturingNodes.h |
|
| RadialVariability | float | Amount to randomly displace each Voronoi site radially (in cm) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Radius | float | Pattern radius (in cm) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| RandomSeed | int32 | Seed for random | Dataflow/GeometryCollectionFracturingNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FRadialScatterPointsDataflowNode_v2, |
Dataflow/GeometryCollectionFracturingNodes.h | ||
FName
(
"TArray |
Dataflow/GeometryCollectionFracturingNodes.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionFracturingNodes.h |