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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Update the proximity (contact) graph for the bones in a Collection
| Name | FProximityDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FProximityDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FProximityDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FProximityDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| bRandomizeColor | bool | Randomize color per connection | Dataflow/GeometryCollectionNodes.h |
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| bUseAsConnectionGraph | bool | Whether to automatically transform the proximity graph into a connection graph to be used for simulation | Dataflow/GeometryCollectionNodes.h |
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| CenterColor | FLinearColor | Dataflow/GeometryCollectionNodes.h |
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| CenterSize | float | Dataflow/GeometryCollectionNodes.h |
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| Collection | FManagedArrayCollection | GeometryCollection to update the proximity graph on | Dataflow/GeometryCollectionNodes.h |
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| Color | FLinearColor | Dataflow/GeometryCollectionNodes.h |
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| ColorRandomSeed | int32 | Random seed | Dataflow/GeometryCollectionNodes.h |
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| ContactAreaMethod | EConnectionContactAreaMethodEnum | The method used to compute contact areas for simulation purposes (only when 'Use As Connection Graph' is enabled) | Dataflow/GeometryCollectionNodes.h |
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| ContactThreshold | float | If greater than zero, proximity will be additionally filtered by a 'contact' threshold, in cm, to exclude grazing / corner proximity. | Dataflow/GeometryCollectionNodes.h |
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| EditCondition | DATAFLOW_NODE_DEFINE_INTERNAL(FProximityDataflowNode, "Proximity", "GeometryCollection | Utilities", "") private | Which method to use to decide whether a given piece of geometry is in proximity with another If hull-based proximity detection is enabled, amount to expand hulls when searching for overlapping neighbors | Dataflow/GeometryCollectionNodes.h |
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| EditCondition | Whether to compute new convex hulls for proximity, or use the pre-existing hulls on the Collection, when using convex hulls to determine proximity | Dataflow/GeometryCollectionNodes.h |
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| FilterContactMethod | EProximityContactFilteringMethodEnum | How to use the Contact Threshold (if > 0) to filter out unwanted small or corner contacts from the proximity graph. | Dataflow/GeometryCollectionNodes.h |
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| LineWidthMultiplier | float | Dataflow/GeometryCollectionNodes.h |
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Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDebugDraw() |
Dataflow/GeometryCollectionNodes.h | ||
virtual bool CanDebugDrawViewMode
(
const FName& ViewModeName |
Dataflow/GeometryCollectionNodes.h | ||
virtual void DebugDraw
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionNodes.h | ||
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionNodes.h |