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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Converts points into a DynamicMesh
| Name | FPointsToMeshDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMeshNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FPointsToMeshDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FPointsToMeshDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPointsToMeshDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMeshNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| Mesh | DATAFLOW_NODE_DEFINE_INTERNAL(FPointsToMeshDataflowNode, "PointsToMesh", "Mesh | Utilities", "") public TObjectPtr< UDynamicMesh > | Points input Mesh output | Dataflow/GeometryCollectionMeshNodes.h |
|
| TriangleCount | int32 | Mesh triangle count | Dataflow/GeometryCollectionMeshNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionMeshNodes.h |