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Convert a mesh to a string formatted as an OBJ file, which can be read by many external mesh viewers.
| Name | FMeshToOBJStringDebugDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionDebugNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionDebugNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FMeshToOBJStringDebugDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FMeshToOBJStringDebugDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshToOBJStringDebugDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionDebugNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| bInvertFaces | DATAFLOW_NODE_DEFINE_INTERNAL(FMeshToOBJStringDebugDataflowNode, "Convert Mesh to OBJ String", "GeometryCollection | Development", "") public bool | Whether to flip the orientation of the triangles in the OBJ output. | Dataflow/GeometryCollectionDebugNodes.h |
|
| StringOBJ | FString | A string representing the input mesh in the OBJ file format. | Dataflow/GeometryCollectionDebugNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionDebugNodes.h |