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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Merge adjacent UV Islands with similar normals for a specific UV channel
| Name | FMergeUVIslandsDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionUVNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionUVNodes.h" |
Syntax
USTRUCT ()
struct FMergeUVIslandsDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FMergeUVIslandsDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMergeUVIslandsDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionUVNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | Dataflow/GeometryCollectionUVNodes.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AreaDistortionThreshold | double | Threshold for allowed area distortion from merging islands (when we use ExpMap to compute new UVs for the merged island) | Dataflow/GeometryCollectionUVNodes.h |
|
| Collection | FManagedArrayCollection | Target Collection | Dataflow/GeometryCollectionUVNodes.h |
|
| FaceSelection | FDataflowFaceSelection | Faces to auto unwrap, no selection means all faces | Dataflow/GeometryCollectionUVNodes.h |
|
| MaxNormalDeviationDeg | double | Threshold for allowed normal deviation between merge-able islands. | Dataflow/GeometryCollectionUVNodes.h |
|
| NormalSmoothingAlpha | double | Strength of normal smoothing to apply when computing new UVs for merged islands. Stronger smoothing will result in UV maps that are less sensitive to local surface shape. | Dataflow/GeometryCollectionUVNodes.h |
|
| NormalSmoothingRounds | int32 | Amount of normal smoothing to apply when computing new UVs for merged islands. More smoothing will result in UV maps that are less sensitive to local surface shape. | Dataflow/GeometryCollectionUVNodes.h |
|
| UVChannel | int32 | UV channel to unwrap into ( 0 by default ) | Dataflow/GeometryCollectionUVNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FMergeUVIslandsDataflowNode, |
Dataflow/GeometryCollectionUVNodes.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionUVNodes.h |