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Duplicate the given material and replace the target texture with the override texture on the newly-created material
| Name | FMaterialInterfaceTextureOverrideDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMaterialInterfaceNodes.h" |
Syntax
USTRUCT (Meta=(MeshResizing, Experimental))
struct FMaterialInterfaceTextureOverrideDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FMaterialInterfaceTextureOverrideDataflowNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Material | TObjectPtr< UMaterialInterface > | Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
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| OverrideTexture | TObjectPtr< UTexture2D > | Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
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| TargetTexture | TObjectPtr< const UTexture2D > | Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
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