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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Make a array from a user defined list of material objects
| Name | FMakeMaterialInterfaceArrayDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMaterialInterfaceNodes.h" |
Syntax
USTRUCT ()
struct FMakeMaterialInterfaceArrayDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FMakeMaterialInterfaceArrayDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMakeMaterialInterfaceArrayDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual DATAFLOW_NODE_DEFINE_INTERNAL(FMakeMaterialInterfaceArrayDataflowNode, "MakeMaterialArray", "Materials", "") private void Evaluate
(
UE::Dataflow::FContext& Context, |
Material array set by the user | Dataflow/GeometryCollectionMaterialInterfaceNodes.h |