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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Make a cylinder mesh
| Name | FMakeCylinderMeshDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMakeNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMakeNodes.h" |
Syntax
USTRUCT ()
struct FMakeCylinderMeshDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FMakeCylinderMeshDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMakeCylinderMeshDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMakeNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| AngleSamples | int32 | AngleSamples of cylinder | Dataflow/GeometryCollectionMakeNodes.h |
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| Height | float | Height of cylinder | Dataflow/GeometryCollectionMakeNodes.h |
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| LengthSamples | int32 | LengthSamples of cylinder | Dataflow/GeometryCollectionMakeNodes.h |
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| Mesh | TObjectPtr< UDynamicMesh > | Output mesh | Dataflow/GeometryCollectionMakeNodes.h |
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| Radius2 | DATAFLOW_NODE_DEFINE_INTERNAL(FMakeCylinderMeshDataflowNode, "MakeCylinderMesh", "Generators | Mesh", "") private float | Radius1 of cylinder Radius2 of cylinder | Dataflow/GeometryCollectionMakeNodes.h |
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