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Get a material interface from an existing asset
| Name | FGetMaterialInterfaceAssetDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMaterialInterfaceNodes.h" |
Syntax
USTRUCT ()
struct FGetMaterialInterfaceAssetDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FGetMaterialInterfaceAssetDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGetMaterialInterfaceAssetDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMaterialInterfaceNodes.h |
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual DATAFLOW_NODE_DEFINE_INTERNAL(FGetMaterialInterfaceAssetDataflowNode, "GetMaterialAsset", "Materials", "") private void Evaluate
(
UE::Dataflow::FContext& Context, |
Material asset to get | Dataflow/GeometryCollectionMaterialInterfaceNodes.h | |
virtual void SetAssetProperty
(
UObject* Asset |
Dataflow/GeometryCollectionMaterialInterfaceNodes.h | ||
virtual bool SupportsAssetProperty
(
UObject* Asset |
Dataflow/GeometryCollectionMaterialInterfaceNodes.h |