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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Get the list of the original mesh information used to create a specific geometryc collection asset each entry contains a mesh, a transform and a list of override materials
| Name | FGetGeometryCollectionSourcesDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionAssetNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionAssetNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FGetGeometryCollectionSourcesDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FGetGeometryCollectionSourcesDataflowNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Asset | TObjectPtr< UGeometryCollection > | Asset to get geometry sources from | Dataflow/GeometryCollectionAssetNodes.h |
|
| Sources | TArray< FGeometryCollectionSource > | Array of geometry sources | Dataflow/GeometryCollectionAssetNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual DATAFLOW_NODE_DEFINE_INTERNAL(FGetGeometryCollectionSourcesDataflowNode, "GetGeometryCollectionSources", "GeometryCollection|Asset", "") public void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionAssetNodes.h |