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Converts a UGeometryCollection asset to an FManagedArrayCollection DEPRECATED 5.6 : use the new version that only has one material array output
| Name | FGeometryCollectionToCollectionDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionAssetNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionAssetNodes.h" |
Syntax
USTRUCT (Meta=(DataflowContext="GeometryCollection", DataflowGeometryCollection, Deprecated="5.6"))
struct FGeometryCollectionToCollectionDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FGeometryCollectionToCollectionDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGeometryCollectionToCollectionDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionAssetNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Geometry collection newly created | Dataflow/GeometryCollectionAssetNodes.h |
|
| GeometryCollection | TObjectPtr< UGeometryCollection > | Asset input | Dataflow/GeometryCollectionAssetNodes.h |
|
| InstancedMeshes | TArray< FGeometryCollectionAutoInstanceMesh > | Array of instanced meshes | Dataflow/GeometryCollectionAssetNodes.h |
|
| MaterialInstances | TArray< TObjectPtr< UMaterialInterface > > | Material instances array from the static mesh | Dataflow/GeometryCollectionAssetNodes.h |
|
| Materials | TArray< TObjectPtr< UMaterial > > | Materials array to use for this asset | Dataflow/GeometryCollectionAssetNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FGeometryCollectionToCollectionDataflowNode, |
Dataflow/GeometryCollectionAssetNodes.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionAssetNodes.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionAssetNodes.h |