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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Computes statistics of a float array
| Name | FFloatArrayComputeStatisticsDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionArrayNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionArrayNodes.h" |
Syntax
USTRUCT ()
struct FFloatArrayComputeStatisticsDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FFloatArrayComputeStatisticsDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFloatArrayComputeStatisticsDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionArrayNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| Indices | TArray< int32 > | Indices of elements with the computed value | Dataflow/GeometryCollectionArrayNodes.h |
|
|
| OperationName | EStatisticsOperationEnum | Statistics Operation | Dataflow/GeometryCollectionArrayNodes.h |
|
|
| TransformSelection | DATAFLOW_NODE_DEFINE_INTERNAL(FFloatArrayComputeStatisticsDataflowNode, "FloatArrayComputeStatistics", "Utilities | Array", "") public FDataflowTransformSelection | Array to compute values from TransformSelection describes which values to use, if not connected all the elements will be used | Dataflow/GeometryCollectionArrayNodes.h |
|
| Value | float | Computed value | Dataflow/GeometryCollectionArrayNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionArrayNodes.h |