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"Explodes" the pieces from the Collection for better visualization
| Name | FExplodedViewDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionFracturingNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionFracturingNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FExplodedViewDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FExplodedViewDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExplodedViewDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionFracturingNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Collection to explode | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Offset | FVector | Translate collection for exploded view | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Scale | FVector | Scale amounts to expand the pieces in all 3 directions | Dataflow/GeometryCollectionFracturingNodes.h |
|
| UniformScale | float | Scale amount to expand the pieces uniformly in all directions | Dataflow/GeometryCollectionFracturingNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FExplodedViewDataflowNode, |
Dataflow/GeometryCollectionFracturingNodes.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionFracturingNodes.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionFracturingNodes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetValidGeoCenter
(
FGeometryCollection* Collection, |
Todo(chaos) this is a copy of a function in FractureEditorModeToolkit, we should move this to a common place | Dataflow/GeometryCollectionFracturingNodes.h |