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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Append an element to an array of ManagedArrayCollections.
| Name | FDataflowMakeManagedArrayCollectionArrayNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionArrayNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionArrayNodes.h" |
Syntax
USTRUCT ()
struct FDataflowMakeManagedArrayCollectionArrayNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowMakeManagedArrayCollectionArrayNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowMakeManagedArrayCollectionArrayNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionArrayNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| Element | DATAFLOW_NODE_DEFINE_INTERNAL(FDataflowMakeManagedArrayCollectionArrayNode, "MakeManagedArrayCollectionArray", "Utilities | Array", "Make Managed Array Collection") private FManagedArrayCollection | Array to append to. If no input connection, a new array will be created The element to append. | Dataflow/GeometryCollectionArrayNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionArrayNodes.h |