Navigation
API > API/Plugins > API/Plugins/GeometryCollectionNodes
Generates convex hull representation for the bones for simulation
| Name | FCreateNonOverlappingConvexHullsDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionUtilityNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionUtilityNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FCreateNonOverlappingConvexHullsDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCreateNonOverlappingConvexHullsDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCreateNonOverlappingConvexHullsDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionUtilityNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| bRandomizeColor | bool | Randomize color per convex hull | Dataflow/GeometryCollectionUtilityNodes.h |
|
|
| CanExceedFraction | DATAFLOW_NODE_DEFINE_INTERNAL(FCreateNonOverlappingConvexHullsDataflowNode, "CreateNonOverlappingConvexHulls", "GeometryCollection | Utilities", "") private float | Fraction (of geometry volume) by which a cluster's convex hull volume can exceed the actual geometry volume before instead using the hulls of the children. | Dataflow/GeometryCollectionUtilityNodes.h |
|
| CanRemoveFraction | float | Fraction of the convex hulls for a cluster that we can remove before using the hulls of the children | Dataflow/GeometryCollectionUtilityNodes.h |
|
|
| ColorRandomSeed | int32 | Random seed | Dataflow/GeometryCollectionUtilityNodes.h |
|
|
| DebugDrawRenderSettings | FDataflowNodeDebugDrawSettings | Dataflow/GeometryCollectionUtilityNodes.h |
|
||
| OverlapRemovalMethod | EConvexOverlapRemovalMethodEnum | Whether and in what cases to automatically cut away overlapping parts of the convex hulls, to avoid the simulation 'popping' to fix the overlaps | Dataflow/GeometryCollectionUtilityNodes.h |
|
|
| OverlapRemovalShrinkPercent | float | Overlap removal will be computed as if convex hulls were this percentage smaller (in range 0-100) | Dataflow/GeometryCollectionUtilityNodes.h |
|
|
| SimplificationDistanceThreshold | float | Computed convex hulls are simplified to keep points spaced at least this far apart (except where needed to keep the hull from collapsing to zero volume) | Dataflow/GeometryCollectionUtilityNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDebugDraw() |
Dataflow/GeometryCollectionUtilityNodes.h | ||
virtual bool CanDebugDrawViewMode
(
const FName& ViewModeName |
Dataflow/GeometryCollectionUtilityNodes.h | ||
virtual void DebugDraw
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionUtilityNodes.h | ||
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionUtilityNodes.h |