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Set the vertex color on the collection based on the normalized float array.
| Name | FCreateColorArrayFromFloatArrayDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/CreateColorArrayFromFloatArrayNode.h |
| Include Path | #include "Dataflow/CreateColorArrayFromFloatArrayNode.h" |
Syntax
USTRUCT ()
struct FCreateColorArrayFromFloatArrayDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCreateColorArrayFromFloatArrayDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCreateColorArrayFromFloatArrayDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/CreateColorArrayFromFloatArrayNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| bNormalizeInput | bool | Enable normalization of input array | Dataflow/CreateColorArrayFromFloatArrayNode.h |
|
|
| Color | FLinearColor | Base color for the normalized float array | Dataflow/CreateColorArrayFromFloatArrayNode.h |
|
|
| ColorArray | DATAFLOW_NODE_DEFINE_INTERNAL(FCreateColorArrayFromFloatArrayDataflowNode, "CreateColorArrayFromFloatArray", "Collection | Utilities", "") public TArray< FLinearColor > | Float array to use as a scalar for the color Color array output | Dataflow/CreateColorArrayFromFloatArrayNode.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/CreateColorArrayFromFloatArrayNode.h |