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Selects pieces based on their volume
| Name | FCollectionTransformSelectionByVolumeDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSelectionNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionSelectionNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FCollectionTransformSelectionByVolumeDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCollectionTransformSelectionByVolumeDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollectionTransformSelectionByVolumeDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionSelectionNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | ||
|---|---|---|---|---|---|---|
| bInclusive | bool | If true then range includes Min and Max values | Dataflow/GeometryCollectionSelectionNodes.h |
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| RangeSetting | ERangeSettingEnum | Values for the selection has to be inside or outside [Min, Max] range | Dataflow/GeometryCollectionSelectionNodes.h |
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| TransformSelection | FDataflowTransformSelection | Array of the selected bone indices | Dataflow/GeometryCollectionSelectionNodes.h |
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| VolumeMax | float | Maximum volume for the selection | Dataflow/GeometryCollectionSelectionNodes.h |
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| VolumeMin | DATAFLOW_NODE_DEFINE_INTERNAL(FCollectionTransformSelectionByVolumeDataflowNode, "CollectionTransformSelectByVolume", "GeometryCollection | Selection | Transform", "") public float | GeometryCollection for the selection Minimum volume for the selection | Dataflow/GeometryCollectionSelectionNodes.h |
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Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionSelectionNodes.h |