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API > API/Plugins > API/Plugins/GeometryCollectionNodes
| Name | FCollectionToSkeletalMeshDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
| Include Path | #include "Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FCollectionToSkeletalMeshDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCollectionToSkeletalMeshDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollectionToSkeletalMeshDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Materials | DATAFLOW_NODE_DEFINE_INTERNAL(FCollectionToSkeletalMeshDataflowNode, "CollectionToSkeletalMesh", "GeometryCollection", "") private TArray< TObjectPtr< UMaterialInterface > > | Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
|
|
| SkeletalMesh | TObjectPtr< const USkeletalMesh > | Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
|
|
| Skeleton | TObjectPtr< const USkeleton > | Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDebugDrawViewMode
(
const FName& ViewModeName |
Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h | ||
virtual void DebugDraw
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h | ||
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionSkeletalMeshToCollectionNode.h |