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Converts a Collection to a set of Dynamic Meshes per selected Transform
| Name | FCollectionSelectionToMeshesDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMeshNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FCollectionSelectionToMeshesDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCollectionSelectionToMeshesDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollectionSelectionToMeshesDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMeshNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| bConvertSelectionToLeaves | bool | Whether to convert the input selection to only leaves, which may directly store geometry. | Dataflow/GeometryCollectionMeshNodes.h |
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| bPreserveIsolatedVertices | bool | Whether to preserve isolated vertices which aren't used by any triangles. | Dataflow/GeometryCollectionMeshNodes.h |
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| bWeldVertices | bool | Whether the processed mesh will have edges at normal/UV/color seams welded so they are treated as one edge during processing. | Dataflow/GeometryCollectionMeshNodes.h |
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| Meshes | TArray< TObjectPtr< UDynamicMesh > > | Output Array of DynamicMesh | Dataflow/GeometryCollectionMeshNodes.h |
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| TransformSelection | DATAFLOW_NODE_DEFINE_INTERNAL(FCollectionSelectionToMeshesDataflowNode, "CollectionSelectionToMeshes", "Mesh | Utilities", "") public FDataflowTransformSelection | Collection to convert Geometry on or under selected bones will be converted to meshes, optionally after filtering the selection to leaves. | Dataflow/GeometryCollectionMeshNodes.h |
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Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionMeshNodes.h |