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Editor Fracture Mode / Fracture / Brick tool Fracture with a customizable brick pattern. Note: Currently only supports fracturing with at least some (non-zero) Grout.
| Name | FBrickCutterDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionFracturingNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionFracturingNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FBrickCutterDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FBrickCutterDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBrickCutterDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionFracturingNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddSamplesForCollision | bool | If enabled, add extra vertices (without triangles) to the geometry in regions where vertices are spaced too far apart (e.g. across large triangles) These extra vertices will be used as collision samples in particle-implicit collisions, and can help the physics system detect collisions more accurately | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Amplitude | float | Size of the Perlin noise displacement (in cm). If 0, no noise will be applied | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Bond | EFractureBrickBondEnum | The brick bond pattern defines how the bricks are arranged | Dataflow/GeometryCollectionFracturingNodes.h |
|
| BoundingBox | FBox | Boundingbox to create the cutting planes in | Dataflow/GeometryCollectionFracturingNodes.h |
|
| BrickDepth | float | Brick depth (in cm) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| BrickHeight | float | Brick height (in cm) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| BrickLength | float | Brick length (in cm) | Dataflow/GeometryCollectionFracturingNodes.h |
|
| ChanceToFracture | float | Chance to fracture each selected bone. If 0, no bones will fracture; if 1, all bones will fracture. | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Collection | FManagedArrayCollection | Collection to cut | Dataflow/GeometryCollectionFracturingNodes.h |
|
| CollisionSampleSpacing | float | The number of centimeters to allow between vertices on the mesh surface: If there are gaps larger than this, add additional vertices (without triangles) to help support particle-implicit collisions Only used if Add Samples For Collision is enabled | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Frequency | float | Period of the Perlin noise. Smaller values will create a smoother noise pattern | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Grout | float | Amount of space to leave between cut pieces | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Lacunarity | float | Lacunarity of the layers of Perlin noise. | Dataflow/GeometryCollectionFracturingNodes.h |
|
| NewGeometryTransformSelection | FDataflowTransformSelection | Fractured Pieces | Dataflow/GeometryCollectionFracturingNodes.h |
|
| OctaveNumber | int32 | Number of fractal layers of Perlin noise to apply. | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Persistence | float | Persistence of the layers of Perlin noise. | Dataflow/GeometryCollectionFracturingNodes.h |
|
| PointSpacing | float | Distance (in cm) between vertices on cut surfaces where noise is added. | Dataflow/GeometryCollectionFracturingNodes.h |
|
| RandomSeed | int32 | Seed for random | Dataflow/GeometryCollectionFracturingNodes.h |
|
| SplitIslands | bool | Whether to split the fractured mesh pieces based on geometric connectivity after fracturing | Dataflow/GeometryCollectionFracturingNodes.h |
|
| Transform | FTransform | Transform to apply to cut planes | Dataflow/GeometryCollectionFracturingNodes.h |
|
| TransformSelection | FDataflowTransformSelection | The selected pieces to cut | Dataflow/GeometryCollectionFracturingNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FBrickCutterDataflowNode, |
Dataflow/GeometryCollectionFracturingNodes.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionFracturingNodes.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionFracturingNodes.h |