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Branch between two float inputs based on boolean condition
| Name | FBranchFloatDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionNodes.h" |
Syntax
USTRUCT ()
struct FBranchFloatDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FBranchFloatDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBranchFloatDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| B | DATAFLOW_NODE_DEFINE_INTERNAL(FBranchFloatDataflowNode, "BranchFloat", "Utilities | FlowControl", "") public float | Float input Float input | Dataflow/GeometryCollectionNodes.h |
|
| bCondition | bool | If true, Output = A, otherwise Output = B | Dataflow/GeometryCollectionNodes.h |
|
|
| ReturnValue | float | Output | Dataflow/GeometryCollectionNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionNodes.h |