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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Bake a texture from a geometry collection Output to a 4 channels Image object ( RGBA )
| Name | FBakeTextureFromCollectionDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionTextureNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionTextureNodes.h" |
Syntax
USTRUCT ()
struct FBakeTextureFromCollectionDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FBakeTextureFromCollectionDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBakeTextureFromCollectionDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionTextureNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | Dataflow/GeometryCollectionTextureNodes.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlphaChannel | ECollectionBakeTextureAttribute | Attribute to bake in the alpha channel | Dataflow/GeometryCollectionTextureNodes.h |
|
| BlueChannel | ECollectionBakeTextureAttribute | Attribute to bake in the blue channel | Dataflow/GeometryCollectionTextureNodes.h |
|
| ClampMax | Dataflow/GeometryCollectionTextureNodes.h |
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| ClampMin | Dataflow/GeometryCollectionTextureNodes.h |
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| Collection | FManagedArrayCollection | Target Collection | Dataflow/GeometryCollectionTextureNodes.h |
|
| DataflowInput | Max distance to search for the outer mesh surface | Dataflow/GeometryCollectionTextureNodes.h |
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| EditCondition | Dataflow/GeometryCollectionTextureNodes.h |
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| FaceSelection | FDataflowFaceSelection | Selection of faces to bake : if not connected, all faces will be used | Dataflow/GeometryCollectionTextureNodes.h |
|
| GreenChannel | ECollectionBakeTextureAttribute | Attribute to bake in the green channel | Dataflow/GeometryCollectionTextureNodes.h |
|
| GutterSize | int32 | Approximate space to leave between UV islands, measured in texels | Dataflow/GeometryCollectionTextureNodes.h |
|
| Image | FDataflowImage | Output image with the bake attributes | Dataflow/GeometryCollectionTextureNodes.h |
|
| RedChannel | ECollectionBakeTextureAttribute | Attribute to bake in the red channel | Dataflow/GeometryCollectionTextureNodes.h |
|
| Resolution | EDataflowImageResolution | Resolution of the image to bake | Dataflow/GeometryCollectionTextureNodes.h |
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| UIMax | Dataflow/GeometryCollectionTextureNodes.h |
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| UIMin | Dataflow/GeometryCollectionTextureNodes.h |
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| UVChannel | int32 | Index of the added UV channel | Dataflow/GeometryCollectionTextureNodes.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FBakeTextureFromCollectionDataflowNode, |
Dataflow/GeometryCollectionTextureNodes.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionTextureNodes.h |