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Apply a Geometry Script Mesh Processors to an input UDynamicMesh
| Name | FApplyMeshProcessorToMeshDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMeshNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FApplyMeshProcessorToMeshDataflowNode : public FMeshProcessorDataflowNodeBase
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FMeshProcessorDataflowNodeBase → FApplyMeshProcessorToMeshDataflowNode
- FDataflowDynamicConnections::IOwnerInterface → FMeshProcessorDataflowNodeBase → FApplyMeshProcessorToMeshDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL(FApplyMeshProcessorToMeshDataflowNode, "ApplyGeometryScriptToMesh", "Mesh|Utilities", "") public FApplyMeshProcessorToMeshDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Input/Output mesh | Dataflow/GeometryCollectionMeshNodes.h |
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionMeshNodes.h |