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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Append Array of Meshes to Collection
| Name | FAppendMeshesToCollectionDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMeshNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FAppendMeshesToCollectionDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FAppendMeshesToCollectionDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAppendMeshesToCollectionDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMeshNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | |
|---|---|---|---|---|---|
| AddedSelection | DATAFLOW_NODE_DEFINE_INTERNAL(FAppendMeshesToCollectionDataflowNode, "AppendMeshesToCollection", "Mesh | Utilities", "") public FDataflowTransformSelection | Meshes will be appended to this collection Selection of added transforms | Dataflow/GeometryCollectionMeshNodes.h |
|
| Meshes | TArray< TObjectPtr< UDynamicMesh > > | Dynamic Meshes to append | Dataflow/GeometryCollectionMeshNodes.h |
|
|
| ParentIndex | int32 | Index of parent bone for appended meshes. If invalid, meshes will be appended to a root node. | Dataflow/GeometryCollectionMeshNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionMeshNodes.h |