Navigation
API > API/Plugins > API/Plugins/GeometryCollectionNodes
Add a new UV channel to the collection note that there's a maximum of 8 channels that can be handled by a collection
| Name | FAddUVChannelDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionUVNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionUVNodes.h" |
Syntax
USTRUCT ()
struct FAddUVChannelDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FAddUVChannelDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAddUVChannelDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionUVNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | Dataflow/GeometryCollectionUVNodes.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Target Collection | Dataflow/GeometryCollectionUVNodes.h |
|
| DefaultValue | FVector2f | Value to initialize the UV with | Dataflow/GeometryCollectionUVNodes.h |
|
| UVChannel | int32 | Index of the added UV channel | Dataflow/GeometryCollectionUVNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FAddUVChannelDataflowNode, |
Dataflow/GeometryCollectionUVNodes.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionUVNodes.h |