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API > API/Plugins > API/Plugins/GeometryCollectionNodes
| Name | ECollectionBakeTextureAttribute |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionTextureNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionTextureNodes.h" |
Syntax
enum ECollectionBakeTextureAttribute
{
None = (int32)UE::PlanarCut::EBakeAttributes::None,
DistanceToExternal = (int32)UE::PlanarCut::EBakeAttributes::DistanceToExternal,
AmbientOcclusion = (int32)UE::PlanarCut::EBakeAttributes::AmbientOcclusion,
Curvature = (int32)UE::PlanarCut::EBakeAttributes::Curvature,
NormalX = (int32)UE::PlanarCut::EBakeAttributes::NormalX,
NormalY = (int32)UE::PlanarCut::EBakeAttributes::NormalY,
NormalZ = (int32)UE::PlanarCut::EBakeAttributes::NormalZ,
PositionX = (int32)UE::PlanarCut::EBakeAttributes::PositionX,
PositionY = (int32)UE::PlanarCut::EBakeAttributes::PositionY,
PositionZ = (int32)UE::PlanarCut::EBakeAttributes::PositionZ,
}
Values
| Name | Remarks |
|---|---|
| None | No attribute selected |
| DistanceToExternal | Phi value : distance to the closest face. |
| AmbientOcclusion | Ambient occlusion. |
| Curvature | Surface smoothed curvature |
| NormalX | Normal X coordinate ( object space ) |
| NormalY | Normal Y coordinate ( object space ) |
| NormalZ | Normal Z coordinate ( object space ) |
| PositionX | Position X coordinate ( relative to object local bounds ) |
| PositionY | Position Y coordinate ( relative to object local bounds ) |
| PositionZ | Position Z coordinate ( relative to object local bounds ) |