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API > API/Plugins > API/Plugins/GeometryCollectionNodes > API/Plugins/GeometryCollectionNodes/Dataflow > API/Plugins/GeometryCollectionNodes/Dataflow/FBrickCutterDataflowNode
Syntax
UPROPERTY (EditAnywhere, Category="Noise", Meta=(DataflowInput, UIMin=0.f))
int32 OctaveNumber
Remarks
Number of fractal layers of Perlin noise to apply. Each layer is additive, with Amplitude and Frequency parameters scaled by Persistence and Lacunarity Smaller values (1 or 2) will create noise that looks like gentle rolling hills, while larger values (> 4) will tend to look more like craggy mountains