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Unreal Engine C++ API Reference > Plugins > GeometryCollectionEditor > GeometryCollection > DetailCustomizations > FGeomComponentCacheParametersCustomization
- IPropertyTypeCustomization::CustomizeChildren()
- FGeomComponentCacheParametersCustomization::CustomizeChildren()
References
Module | GeometryCollectionEditor |
Header | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/DetailCustomizations/GeomComponentCacheCustomization.h |
Include | #include "GeometryCollection/DetailCustomizations/GeomComponentCacheCustomization.h" |
Source | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/DetailCustomizations/GeomComponentCacheCustomization.cpp |
virtual void CustomizeChildren
&40;
TSharedRef< IPropertyHandle > PropertyHandle,
IDetailChildrenBuilder & ChildBuilder,
IPropertyTypeCustomizationUtils & CustomizationUtils
&41;
Remarks
Called when the children of the property should be customized or extra rows added
Parameters
Name | Description |
---|---|
PropertyHandle | Handle to the property being customized |
StructBuilder | A builder for adding children |
StructCustomizationUtils | Utilities for customization |