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API > API/Plugins > API/Plugins/GeometryCollectionEditor
The public interface to this module
| Name | FGeometryCollectionConversion |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionConversion.h |
| Include Path | #include "GeometryCollection/GeometryCollectionConversion.h" |
Syntax
class FGeometryCollectionConversion
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AppendGeometryCollection
(
const UGeometryCollection* SourceGeometryCollection, |
Appends a GeometryCollection to a GeometryCollectionComponent. | GeometryCollection/GeometryCollectionConversion.h | |
static void AppendGeometryCollection
(
const UGeometryCollection* SourceGeometryCollection, |
Appends a GeometryCollection to a GeometryCollectionComponent. | GeometryCollection/GeometryCollectionConversion.h | |
static void AppendSkeletalMesh
(
const USkeletalMesh* SkeletalMesh, |
Appends a skeletal mesh to a GeometryCollectionComponent. | GeometryCollection/GeometryCollectionConversion.h | |
static void AppendStaticMesh
(
const UStaticMesh* StaticMesh, |
Appends a static mesh to a GeometryCollectionComponent. | GeometryCollection/GeometryCollectionConversion.h | |
static void AppendStaticMesh
(
const UStaticMesh* StaticMesh, |
Appends a static mesh to a GeometryCollectionComponent. | GeometryCollection/GeometryCollectionConversion.h | |
static void CreateFromSelectedActorsCommand
(
UWorld* World |
Command invoked from "GeometryCollection.CreateFromSelectedActors", uses the selected Actors to create a GeometryCollection Asset | GeometryCollection/GeometryCollectionConversion.h | |
static void CreateFromSelectedAssetsCommand
(
UWorld* World |
Command invoked from "GeometryCollection.CreateFromSelectedAssets", uses the selected Assets to create a GeometryCollection Asset | GeometryCollection/GeometryCollectionConversion.h | |
static void CreateGeometryCollectionCommand
(
UWorld* World |
Command invoked from "GeometryCollection.CreatGeometryCollection", uses the selected Actors to create a GeometryCollection Asset | GeometryCollection/GeometryCollectionConversion.h |