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API > API/Plugins > API/Plugins/GeometryCollectionEditor
The public interface to this module
| Name | FGeometryCollectionCommands |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionCommands.h |
| Include Path | #include "GeometryCollection/GeometryCollectionCommands.h" |
Syntax
class FGeometryCollectionCommands
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Build Proximity Database | GeometryCollection/GeometryCollectionCommands.h | ||
| GeometryCollection/GeometryCollectionCommands.h | |||
| Remove the selected geometry entry | GeometryCollection/GeometryCollectionCommands.h | ||
static void DeleteHiddenFaces
(
UWorld* World |
GeometryCollection/GeometryCollectionCommands.h | ||
static void DeleteStaleVertices
(
UWorld* World |
GeometryCollection/GeometryCollectionCommands.h | ||
| GeometryCollection/GeometryCollectionCommands.h | |||
static int32 EnsureSingleRoot
(
UGeometryCollection* RestCollection |
Ensure single root. | GeometryCollection/GeometryCollectionCommands.h | |
static void HealGeometry
(
UWorld* World |
Remove Holes | GeometryCollection/GeometryCollectionCommands.h | |
static void PrintDetailedStatistics
(
UWorld* World |
Command invoked from "GeometryCollectionAlgo.PrintDetailedStatistics", uses the selected GeometryCollectionActor to output detailed statistics | GeometryCollection/GeometryCollectionCommands.h | |
static void PrintDetailedStatisticsSummary
(
UWorld* World |
Command invoked from "GeometryCollectionAlgo.PrintDetailedStatisticsSummary", uses the selected GeometryCollectionActor to output detailed statistics | GeometryCollection/GeometryCollectionCommands.h | |
static void PrintStatistics
(
UWorld* World |
Command invoked from "GeometryCollectionAlgo.PrintStatistics", uses the selected GeometryCollectionActor to output statistics | GeometryCollection/GeometryCollectionCommands.h | |
| Select all geometry in hierarchy | GeometryCollection/GeometryCollectionCommands.h | ||
| Select inverse of currently selected geometry in hierarchy | GeometryCollection/GeometryCollectionCommands.h | ||
| Select no geometry in hierarchy | GeometryCollection/GeometryCollectionCommands.h | ||
| Select no geometry in hierarchy | GeometryCollection/GeometryCollectionCommands.h | ||
static void SetNamedAttributeValues
(
const TArray< FString >& Args, |
Command to set attributes within a named group. | GeometryCollection/GeometryCollectionCommands.h | |
static void SetupNestedBoneAsset
(
UWorld* World |
Test Bone Asset | GeometryCollection/GeometryCollectionCommands.h | |
static void SetupTwoClusteredCubesAsset
(
UWorld* World |
Setup two clustered cubes | GeometryCollection/GeometryCollectionCommands.h | |
static void SplitAcrossYZPlane
(
UWorld* World |
Split across xz-plane | GeometryCollection/GeometryCollectionCommands.h | |
static void ToString
(
UWorld* World |
Command invoked from "GeometryCollection.ToString", uses the selected GeometryCollectionActor to output the RestCollection to the Log | GeometryCollection/GeometryCollectionCommands.h | |
| Command invoked from "GeometryCollection.WriteToHeaderFile", uses the selected GeometryCollectionActor to output the RestCollection to a header file | GeometryCollection/GeometryCollectionCommands.h | ||
| Command invoked from "GeometryCollection.WriteToOBJFile", uses the selected GeometryCollectionActor to output the RestCollection to an OBJ file | GeometryCollection/GeometryCollectionCommands.h |