Navigation
Unreal Engine C++ API Reference > Plugins > GeometryCacheUSD
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMeshComponent
- UGeometryCacheComponent
- UGeometryCacheUsdComponent
References
Module | GeometryCacheUSD |
Header | /Engine/Plugins/Importers/USDImporter/Source/GeometryCacheUSD/Public/GeometryCacheUSDComponent.h |
Include | #include "GeometryCacheUSDComponent.h" |
Syntax
UCLASS (HideDropDown, ClassGroup=(Rendering), Meta=(DisplayName="USD Geometry Cache"),
Experimental, ClassGroup=Experimental)
class UGeometryCacheUsdComponent : public UGeometryCacheComponent
Remarks
GeometryCacheUSDComponent, encapsulates a transient GeometryCache asset instance that fetches its data from a USD file and implements functionality for rendering and playback
Overridden from UPrimitiveComponent
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FPrimitiveSceneProxy * | Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
Overridden from UActorComponent
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | OnRegister () |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
![]() ![]() |
void | OnUnregister () |
Called when a component is unregistered. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostDuplicate
(
bool bDuplicateForPIE |
Called after duplication & serialization and before PostLoad. |