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API > API/Plugins > API/Plugins/GeometryCacheUSD > API/Plugins/GeometryCacheUSD/UGeometryCacheTrackUsd
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Initialize
(
const UE::FUsdStage& InStage,
const FString& InPrimPath,
int32 InStartFrameIndex,
int32 InEndFrameIndex,
FReadUsdMeshFunction InReadFunc
)
|
|
GeometryCacheTrackUSD.h |
|
void Initialize
(
const UE::FUsdStage& InStage,
const FString& InPrimPath,
const FName& InRenderContext,
const TMap< FString, TMap< FString, int32 > >& InMaterialToPrimvarToUVIndex,
int32 InStartFrameIndex,
int32 InEndFrameIndex,
FReadUsdMeshFunction InReadFunc
)
|
|
GeometryCacheTrackUSD.h |
|
Initialize(const UE::FUsdStage &, const FString &, int32, int32, FReadUsdMeshFunction)
| |
|
| Name |
Initialize |
| Type |
function |
| Header File |
/Engine/Plugins/Importers/USDImporter/Source/GeometryCacheUSD/Public/GeometryCacheTrackUSD.h |
| Include Path |
#include "GeometryCacheTrackUSD.h" |
| Source |
/Engine/Plugins/Importers/USDImporter/Source/GeometryCacheUSD/Private/GeometryCacheTrackUSD.cpp |
void Initialize
(
const UE::FUsdStage & InStage,
const FString & InPrimPath,
int32 InStartFrameIndex,
int32 InEndFrameIndex,
FReadUsdMeshFunction InReadFunc
)
Initialize(const UE::FUsdStage &, const FString &, const FName &, const TMap< FString, TMap< FString, int32 > > &, int32, int32, FReadUsdMeshFunction)
| |
|
| Name |
Initialize |
| Type |
function |
| Header File |
/Engine/Plugins/Importers/USDImporter/Source/GeometryCacheUSD/Public/GeometryCacheTrackUSD.h |
| Include Path |
#include "GeometryCacheTrackUSD.h" |
| Source |
/Engine/Plugins/Importers/USDImporter/Source/GeometryCacheUSD/Private/GeometryCacheTrackUSD.cpp |
void Initialize
(
const UE::FUsdStage & InStage,
const FString & InPrimPath,
const FName & InRenderContext,
const TMap < FString , TMap < FString , int32 > > & InMaterialToPrimvarToUVIndex,
int32 InStartFrameIndex,
int32 InEndFrameIndex,
FReadUsdMeshFunction InReadFunc
)