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Unreal Engine C++ API Reference > Plugins > GeometryCacheUSD
Inheritance Hierarchy
- IGeometryCacheStream
- FGeometryCacheStreamBase
- FGeometryCacheUsdStream
References
Module | GeometryCacheUSD |
Header | /Engine/Plugins/Importers/USDImporter/Source/GeometryCacheUSD/Public/GeometryCacheUSDStream.h |
Include | #include "GeometryCacheUSDStream.h" |
Syntax
class FGeometryCacheUsdStream : public FGeometryCacheStreamBase
Variables
Type | Name | Description | |
---|---|---|---|
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std::atomic< bool > | bReadyForRead | |
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FReadUsdMeshFunction | ReadFunc | |
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UGeometryCacheTrackUsd * | UsdTrack |
Constructors
Type | Name | Description | |
---|---|---|---|
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FGeometryCacheUsdStream
(
UGeometryCacheTrackUsd* InUsdTrack, |
Overridden from FGeometryCacheStreamBase
Type | Name | Description | |
---|---|---|---|
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void | GetMeshData
(
int32 FrameIndex, |
Derived class must provide a way to get the mesh data for the given FrameIndex, called from worker threads |
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void | PrepareRead () |
Function called from main thread to prepare for GetMeshData |
Overridden from IGeometryCacheStream
Type | Name | Description | |
---|---|---|---|
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bool | GetFrameData
(
int32 FrameIndex, |
Get the MeshData at given FrameIndex without waiting for data to be ready Return true if MeshData could be retrieved |
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void | UpdateRequestStatus
(
TArray< int32 >& OutFramesCompleted |
Update the status of the read requests currently in progress. |