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Factory class for spawning and creating GeometryCacheActors
| Name | UActorFactoryGeometryCache |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/ActorFactoryGeometryCache.h |
| Include Path | #include "ActorFactoryGeometryCache.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor)
class UActorFactoryGeometryCache : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UActorFactoryGeometryCache
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFactoryGeometryCache
(
const FObjectInitializer& ObjectInitializer |
ActorFactoryGeometryCache.h |
Functions
Public
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData, |
ActorFactoryGeometryCache.h | ||
| ActorFactoryGeometryCache.h |