Navigation
API > API/Plugins > API/Plugins/GeometryCacheEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- UActorFactoryGeometryCache
References
| Module | GeometryCacheEd |
| Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/ActorFactoryGeometryCache.h |
| Include | #include "ActorFactoryGeometryCache.h" |
Syntax
UCLASS&40;MinimalAPI, Config&61;Editor&41;
class UActorFactoryGeometryCache : public UActorFactory
Remarks
Factory class for spawning and creating GeometryCacheActors
Constructors
| Type | Name | Description | |
|---|---|---|---|
UActorFactoryGeometryCache
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateActorFrom
(
const FAssetData& AssetData, |
||
| void | PostCreateBlueprint
(
UObject* Asset, |
Override this in derived factory classes if needed. | |
| void | PostSpawnActor
(
UObject* Asset, |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |