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Unreal Engine C++ API Reference > Plugins > GeometryCacheEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- UActorFactoryGeometryCache
References
Module | GeometryCacheEd |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/ActorFactoryGeometryCache.h |
Include | #include "ActorFactoryGeometryCache.h" |
Syntax
UCLASS&40;MinimalAPI, Config&61;Editor&41;
class UActorFactoryGeometryCache : public UActorFactory
Remarks
Factory class for spawning and creating GeometryCacheActors
Constructors
Type | Name | Description | |
---|---|---|---|
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UActorFactoryGeometryCache
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorFactory
Type | Name | Description | |
---|---|---|---|
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bool | CanCreateActorFrom
(
const FAssetData& AssetData, |
|
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void | PostCreateBlueprint
(
UObject* Asset, |
Override this in derived factory classes if needed. |
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void | PostSpawnActor
(
UObject* Asset, |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |