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API > API/Plugins > API/Plugins/GeometryCacheEd > API/Plugins/GeometryCacheEd/UActorFactoryGeometryCache
- UActorFactory::PostSpawnActor()
- UActorFactoryGeometryCache::PostSpawnActor()
References
| Module | GeometryCacheEd |
| Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/ActorFactoryGeometryCache.h |
| Include | #include "ActorFactoryGeometryCache.h" |
| Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Private/ActorFactoryGeometryCache.cpp |
virtual void PostSpawnActor
(
UObject * Asset,
AActor * NewActor
)
Remarks
Subclasses may implement this to modify the actor after it has been spawned