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Unreal Engine C++ API Reference > Plugins > GeometryCacheAbcFile > UGeometryCacheTrackAbcFile
- UGeometryCacheTrack::UpdateBoundsData()
- UGeometryCacheTrackAbcFile::UpdateBoundsData()
References
Module | GeometryCacheAbcFile |
Header | /Engine/Plugins/Experimental/GeometryCacheAbcFile/Source/GeometryCacheAbcFile/Public/GeometryCacheTrackAbcFile.h |
Include | #include "GeometryCacheTrackAbcFile.h" |
Source | /Engine/Plugins/Experimental/GeometryCacheAbcFile/Source/GeometryCacheAbcFile/Private/GeometryCacheTrackAbcFile.cpp |
virtual const bool UpdateBoundsData
&40;
const float Time,
const bool bLooping,
const bool bIsPlayingBackward,
int32 & InOutBoundsSampleIndex,
FBox & OutBounds
&41;
Remarks
UpdateBoundsData
Note: Bounds may be sampled at a different rate than the matrixes above so they have separate sample indexes to cache. const bool
Parameters
Name | Description |
---|---|
Time | (Elapsed)Time to check against |
bLooping | Whether or not the animation should be played on a loop |
InOutBoundsSampleIndex | Hold the BoundsSampleIndex and will be updated if changed according to the Elapsed Time |
OutBounds | Will hold the new bounding box if the SampleIndex changed |