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Unreal Engine C++ API Reference > Plugins > GeometryCacheAbcFile
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMeshComponent
- UGeometryCacheComponent
- UGeometryCacheAbcFileComponent
References
Module | GeometryCacheAbcFile |
Header | /Engine/Plugins/Experimental/GeometryCacheAbcFile/Source/GeometryCacheAbcFile/Public/GeometryCacheAbcFileComponent.h |
Include | #include "GeometryCacheAbcFileComponent.h" |
Syntax
UCLASS (ClassGroup=(Rendering),
Meta=(BlueprintSpawnableComponent, DisplayName="Geometry Cache Alembic File"),
Experimental, ClassGroup=Experimental)
class UGeometryCacheAbcFileComponent : public UGeometryCacheComponent
Remarks
GeometryCacheAbcFileComponent, encapsulates a transient GeometryCache asset instance that fetches its data from an Alembic file and implements functionality for rendering and playback
Variables
Type | Name | Description | |
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TObjectPtr< UAbcImportSettings > | AbcSettings | |
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FFilePath | AlembicFilePath | |
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FAbcConversionSettings | ConversionSettings | |
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FAbcGeometryCacheSettings | GeometryCacheSettings | |
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FAbcMaterialSettings | MaterialSettings | |
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FAbcNormalGenerationSettings | NormalGenerationSettings | |
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FAbcSamplingSettings | SamplingSettings |
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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void |
Overridden from UPrimitiveComponent
Type | Name | Description | |
---|---|---|---|
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FPrimitiveSceneProxy * | Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |