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API > API/Plugins > API/Plugins/GeometryCache > API/Plugins/GeometryCache/UNiagaraGeometryCacheRendererPro-
- UObject::PostLoad()
- UNiagaraRendererProperties::PostLoad()
- UNiagaraGeometryCacheRendererProperties::PostLoad()
References
| Module | GeometryCache |
| Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/NiagaraGeometryCacheRendererProperties.h |
| Include | #include "NiagaraGeometryCacheRendererProperties.h" |
| Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/NiagaraGeometryCacheRendererProperties.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.