Navigation
Unreal Engine C++ API Reference > Plugins > GeometryCache > UGeometryCacheTrackStreamable
- UObject::Serialize()
- UGeometryCacheTrack::Serialize()
- UGeometryCacheTrackStreamable::Serialize()
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackStreamable.h |
Include | #include "GeometryCacheTrackStreamable.h" |
Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheTrackStreamable.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.