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API > API/Plugins > API/Plugins/GeometryCache > API/Plugins/GeometryCache/UGeometryCacheComponent
- UObject::BeginDestroy()
- UActorComponent::BeginDestroy()
- USceneComponent::BeginDestroy()
- UPrimitiveComponent::BeginDestroy()
- UGeometryCacheComponent::BeginDestroy()
References
| Module | GeometryCache |
| Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheComponent.h |
| Include | #include "GeometryCacheComponent.h" |
| Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheComponent.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.