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Unreal Engine C++ API Reference > Plugins > GeometryCache > UGeometryCacheCodecBase
- UGeometryCacheCodecBase::BeginCoding()
- UGeometryCacheCodecRaw::BeginCoding()
- UGeometryCacheCodecV1::BeginCoding()
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
Include | #include "GeometryCacheCodecBase.h" |
Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheCodecBase.cpp |
virtual void BeginCoding
&40;
TArray< FStreamedGeometryCacheChunk > & AppendChunksTo
&41;
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