Navigation
Unreal Engine C++ API Reference > Plugins > GeometryCache
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGeometryCacheTrack
- UDEPRECATED_GeometryCacheTrack_TransformAnimation
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackTransformAnimation.h |
Include | #include "GeometryCacheTrackTransformAnimation.h" |
Syntax
UCLASS&40;CollapseCategories, HideCategories&61;Object, BlueprintType, Config&61;Engine, Deprecated&41;
class UDEPRECATED_GeometryCacheTrack_TransformAnimation : public UGeometryCacheTrack
Remarks
Derived GeometryCacheTrack class, used for Transform animation.
Constructors
Type | Name | Description | |
---|---|---|---|
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UDEPRECATED_GeometryCacheTrack_TransformAnimation
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | SetMesh
(
const FGeometryCacheMeshData& NewMeshData |
Sets/updates the MeshData for this track |
Overridden from UGeometryCacheTrack
Type | Name | Description | |
---|---|---|---|
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const bool | UpdateMeshData
(
const float Time, |
UpdateMeshData* |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific). |