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Unreal Engine C++ API Reference > Plugins > GeometryCache > IGeometryCacheStreamingManager
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheStreamingManager.h |
Include | #include "GeometryCacheStreamingManager.h" |
void PrefetchData
&40;
UGeometryCacheComponent &42; CacheComponent
&41;
Remarks
Prefetch data for the current state component. Data is automatically prefetched when initially registering the component this may be useful when the component has seeked etc.