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Unreal Engine C++ API Reference > Plugins > GeometryCache > IGeometryCacheStreamingManager
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheStreamingManager.h |
Include | #include "GeometryCacheStreamingManager.h" |
const uint8 &42; MapChunk
&40;
const UGeometryCacheTrackStreamable &42; Track,
uint32 ChunkIndex,
uint32 &42; OutChunkSize
&41;
Remarks
Gets a pointer to a chunk of cached geometry data. Can be called from any thread. Either the desired chunk or NULL if it's not loaded
Parameters
Name | Description |
---|---|
Track | Animation track we want a chunk from |
ChunkIndex | Index of the chunk we want |
OutChunkSize | If non-null tores the size in bytes of the chunk |