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Unreal Engine C++ API Reference > Plugins > GeometryCache > FGeometryCacheTrackStreamableRenderResource
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheTrackStreamable.h |
Include | #include "GeometryCacheTrackStreamable.h" |
Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheTrackStreamable.cpp |
bool DecodeMeshData
&40;
int32 SampleIndexToDecode,
FGeometryCacheMeshData & OutMeshData
&41;
Remarks
Decode a single frame of mesh data.
Parameters
Name | Description |
---|---|
SampleIndexToDecode | Index of the frame to decode. Some codecs may have inter-frame dependencies. All complexity related to is handled by the codec but decoding subsequent frames may be more efficient than decoding random frames. |
OutMeshData | The decoded mesh is stored in this object. |