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Unreal Engine C++ API Reference > Plugins > GeometryCache > FGeometryCacheSceneProxy
- FPrimitiveSceneProxy::CreateHitProxies()
- FGeometryCacheSceneProxy::CreateHitProxies()
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h |
Include | #include "GeometryCacheSceneProxy.h" |
Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.cpp |
virtual HHitProxy &42; CreateHitProxies
&40;
UPrimitiveComponent &42; Component,
TArray< TRefCountPtr< HHitProxy > > & OutHitProxies
&41;
Remarks
Creates the hit proxies are used when DrawDynamicElements is called. Called in the game thread. The hit proxy to use by default for elements drawn by DrawDynamicElements.
Parameters
Name | Description |
---|---|
OutHitProxies | Hit proxes which are created should be added to this array. |