Navigation
Unreal Engine C++ API Reference > Plugins > GeometryCache > FGeometryCacheCodecRenderStateBase
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
Include | #include "GeometryCacheCodecBase.h" |
virtual void InitRHI
&40;
FRHICommandListBase &
&41;
Remarks
Called once we are on the render thread this can create any render buffers etc.